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Entertainment Industry Economics

Author : Harold L. Vogel
ISBN : 9781316062074
Genre : Business & Economics
File Size : 39. 15 MB
Format : PDF
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The entertainment and media industries, already important sectors of the US economy, continue to grow rapidly in other countries around the world. This ninth edition of Entertainment Industry Economics continues to be the definitive source on the economics of film, music, television, advertising, broadcasting, cable, casino and online wagering, publishing, performing arts and culture, toys and games, sports, and theme parks. It synthesizes a vast amount of data to provide a clear, comprehensive, and up-to-date reference guide on the economics, financing, accounting, production, and marketing of entertainment in the United States and overseas. Completely updated, it includes new sections on price effects, art markets, and Asian gaming. Financial analysts and investors, economists, industry executives, accountants, lawyers, regulators and legislators, and journalists, as well as students preparing to join these professionals, will benefit from this invaluable guide on how the entertainment and media industries operate.

People Entertainment Almanac

Author : People Magazine
ISBN : 1929049072
Genre : Performing Arts
File Size : 79. 12 MB
Format : PDF, Kindle
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Discusses current entertainment; profiles celebrities, performers, writers, and royalty; and reviews books, movies, and music albums.

Why Are You Always On The Phone

Author : Michelle M L Yeo
ISBN : 9789813149366
Genre : Family & Relationships
File Size : 36. 95 MB
Format : PDF, Docs
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Why Are You Always on the Phone? SMART Skills with the Smartphone Generation is a revelation and an actual depiction of what goes on in the everyday lives of youth who are connected and are online most of the time either via their smartphone or their iPad. Many a time, parents of tweens and teenagers from the age of 10 onwards to 18, are curious and are even "tearing their hair out"; frustrated with their child/children's obsession with texting and chatting online 24/7. The challenge then is how we can seek to understand the complexities and nuances of our youth and their connection in the 21st-century technologically driven globalized society. Unraveling this challenge, this book provides powerful insights into the lives of individuals as they grapple with the rise of being connected at any time at any place via their smartphone. Voices from parents, tweens and teens sharing their online experiences and opinions have been weaved and compiled into the text for an honest and interesting read for all. With stories and anecdotes, Why Are You Always on the Phone? serves to answer the questions "Why are you always online?", "What are you doing online?" and a list of queries that most parents, educators and even tweens and teenagers themselves seek to know and are curious about. It is hoped that by answering these, it will prompt deeper, more empathetic, and layered connections between parents, tweens, teenagers and educators for more fulfilling parent-child and teacher-student relationships and thus highlight the importance of practising effective and safe uses of the smartphone and other devices.

Management Of Technology And Innovation In Japan

Author : Cornelius Herstatt
ISBN : 9783540312482
Genre : Business & Economics
File Size : 89. 33 MB
Format : PDF
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What Makes this Book Unique? No crystal ball is required to safely predict, that in the future – even more than in the past – mastered innovativeness will be a primary criterion distinguishing s- cessful from unsuccessful companies. At the latest since Michael Porter’s study on the competitiveness of nations, the same criterion holds even for the evaluation of entire countries and national economies. Despite the innumerable number of p- lications and recommendations on innovation, competitive innovativeness is still a rare competency. The latest publication of UNICE – the European Industry - ganization representing 20 million large, midsize and small companies – speaks a clear language: Europe qualifies to roughly 60% (70%) of the innovation strength of the US (Japan). The record unemployment in many EU countries does not c- tradict this message. A main reason may be given by the fact that becoming an innovative organi- tion means increased openness towards the new and more tolerance towards risks and failures, both challenging the inherently difficult management art of cultural change. Further, lacking innovativeness is often related to legal and fiscal barriers which rather hinder than foster innovative activities. Yet another reason to explain Europe’s notorious innovation gap refers to insufficient financial R&D resources on the company as well as on the national level. As a result, for example, hi- ranking decisions on the level of the European Commission are taken to increase R&D expenditures in the European Union from roughly 2% to 3% of GNP.

Digital Play

Author : Stephen Kline
ISBN : 9780773571068
Genre : Technology & Engineering
File Size : 47. 39 MB
Format : PDF
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In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game producers and youthful consumers of this new medium. The authors suggest a model of expansion that encompasses technological innovation, game design, and marketing practices. Their case study of video gaming exposes fundamental tensions between the opposing forces of continuity and change in the information economy: between the play culture of gaming and the spectator culture of television, the dynamism of interactive media and the increasingly homogeneous mass-mediated cultural marketplace, and emerging flexible post-Fordist management strategies and the surviving techniques of mass-mediated marketing. Digital Play suggests a future not of democratizing wired capitalism but instead of continuing tensions between "access to" and "enclosure in" technological innovation, between inertia and diversity in popular culture markets, and between commodification and free play in the cultural industries.

The New York Times Film Reviews 1999 2000

Author :
ISBN : 0415936969
Genre : Performing Arts
File Size : 28. 3 MB
Format : PDF
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From the Oscar-winning blockbustersAmerican BeautyandShakespeare in Loveto Sundance oddities likeAmerican MovieandThe Tao of Steve, to foreign films such asAll About My Mother, the latest volume in this popular series features a chronological collection of facsimiles of every film review and awards article published inThe New York Timesbetween January 1999 and December 2000. Includes a full index of personal names, titles, and corporate names. This collection is an invaluable resource for all libraries.

Fortune

Author :
ISBN : UCSD:31822032751596
Genre : Business
File Size : 88. 3 MB
Format : PDF, Mobi
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Computer Gaming World

Author :
ISBN : UCSD:31822035130178
Genre : Computer games
File Size : 55. 4 MB
Format : PDF, ePub, Mobi
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Empowering Millennials

Author : Vivek Iyyani
ISBN : 9789813170643
Genre : Young Adult Nonfiction
File Size : 45. 79 MB
Format : PDF
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Say hello to a satisfying life and career. If you are a millennial fresh out of University, just entering the work force, or you are a seasoned lawyer wanting to switch careers or climb the ladder in your current career, this book can help you achieve that. Directed specifically to millennials to help you with your unique strengths and weaknesses, “Empowering Millennials” serves as your clear blueprint on how to go from merely existing to living life with a purpose. As Vivek puts it, “Empowering Millennials” will give you an informed view of how to build a future of Fun, Freedom and Fortune. You will learn how the definitions of success have changed and the specific goals, motivations and dreams of the Millennials who work towards the new definitions of success. In this guide, you will discover a clear roadmap complete with worksheets, resources, and exercises to help you find your success. This book is a real world wake up call for all millennials..the ultimate guide for those seeking to maximize their career efforts whether you’re in Corporate or Entrepreneurship.

The Ultimate History Of Video Games

Author : Steven L. Kent
ISBN : 0307560872
Genre : Social Science
File Size : 71. 88 MB
Format : PDF, ePub, Mobi
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Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover: ·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire ·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick. From the Trade Paperback edition.

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